Call of Duty: Ghosts, the highly anticipated next entry in the war game series, will use dedicated servers on all platforms, according to series developer Infinity Ward. Mark Rubin, executive producer of Ghosts, recently tweeted that the game will use dedicated servers on the PS3, PS4, Xbox 360, Xbox One, Wii U, and PC versions of the game. Additionally, Player Matches will be also be available, thanks to the games hybrid system, which determines your internet connection and delivers the best online performance possible. This allows gamers to choose how they want to play online.

History of Hosting

dedicated servers cod
Call of Duty to be on dedicated servers

Dedicated hosting, a long time feature of the PC gaming community, allows players to host their own games on their own servers, and dictate the amount of players who can join their game. Some controversy erupted in 2009, when the PC version of Call of Duty: Modern Warfare 2 did not contain dedicated servers on release. Many gamers were upset with Infinity Ward’s decision as dedicated servers are an important part of the PC gaming community. The developers recent announcement of the upcoming Ghost’s use of dedicated servers shows they are committed to delivering the best to gamers.

The game’s online system also features a brand new matchmaking system which places users in matches with the best overall connectivity performance. This ensures no one player will cause the entire group to experience network lag. In previous Call of Duty games, the console versions of the franchise did not use dedicated servers and only featured Player Matchmaking, as the former us much more popular among the console audience. The decision to include dedicated servers is perhaps due to the growing demand for gamers to have more control over how they play their games.

The use of dedicated servers had been previously announced only for the Xbox One version, with Infinity Ward citing the consoles strong use of the cloud being a major factor in its inclusion. The Xbox One version will use the power of the cloud to take care of computing power while gaming, ensuring online games run smooth and lag free.

Xbox One

The Xbox One version of the game is highly anticipated due to the game’s use of the Kinect sensor to deliver voice control. Players will be able to navigate menus using the Kinect sensor by simply speaking to the console. Infinity Ward’s Mark Rubin also stated further Kinect functionality is being explored, but no other announcements have been made. In first person shooters such as Halo: Anniversary, players can reload and throw grenades by speaking appropriate commands into the connect sensor.

It remains to be seen if these features will be implemented in Call of Duty: Ghosts, but you can be sure the developers are keeping a close eye on the needs and wants of the gaming community. Call of Duty Ghosts is set to launch for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360 on November 5, 2013. The PS4 and Xbox One versions will launch alongside their respective consoles in November.